portfolio of work

from my time working at Mango Motion Design

 

RE-TOPO

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This ztl file of the Doc Brown POP figure from Funko came to me as a high-poly sculpt which clocked in at 12,388,884 tris (6,194,442 quads). Utilizing tools native to zBrush: zRemesher with polypaint, zRemesher guide brush, and deletion of unnecessary edge-loops; I got this model down to 46,696 tris (23,348 quads). 

Once brought into Maya soften edges was used in order to smooth out the model for rendering as a product turn sheet and to export with the baked materials/texture for use in the mobile 3D viewer app: Quidd.

 

KITBASH

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At times we would be tasked to create digital-only figures based off the client's existing figures. Sometimes this was a simple case of re-coloring an existing model, other times it would mean taking bits and pieces from various existing digital figurines to "Frankenstein" a new figure from them, and others would require new parts to be created in order to round out the new varient.

 

ANIMATION

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Aside from out 3D work for our client and Quidd we also handled creation of digital sticker and trading card sets. I was often tasked to handle small looping animations which would be paired with text - as gif "stickers" to use in text messages. 

Assets came to us as a "glam" Adobe Illustrator image which I would format, then animated as a "puppet" in Ae.

 

GALLERY OF OTHER WORK EXAMPLES